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The Juggernaut

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Post by malbek Fri Jul 05, 2013 3:53 pm

i think this is the build, Kerb was talking about a few days ago while we were running lowbies.

https://www.ddo.com/forums/showthread.php/404822-The-Juggernaut-Prime-of-the-Warforged?highlight=juggernaut

https://www.youtube.com/watch?v=YLGy8PhWjnU


We can have an army of these juggernauts too..!! muahahahaha...what do you say guys?
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Post by Ibby Sat Jul 06, 2013 8:40 am

I'm all in favor of an all-wf party, especially now that we have Bladesworn. Razz
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Post by malbek Mon Jul 08, 2013 11:51 am

if you take a look at the video ....this guys swings his axe for 200-500 hp ...and sometimes hits for more than 2000hp!! ...how does he does this?? does anyone of you know?

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Post by Kerberosin Wed Jul 10, 2013 1:59 pm

The Jugg build can be done in a few ways 16 arti/4 ranger/2 monk or 16 arti/4 pally/2 monk. Each build can be done at any time but to get the full potential is to have a completion build.
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Post by malbek Wed Jul 10, 2013 6:01 pm

Im going to try this...I'm expecting comments...what do you think...and so on.
From what I see...the Bladeforged is thought to be better melee, self-healing class that optionally heals other siblings (war and bladeforgeds).
So...I will focus on "melee dps and self-healing".

And the build is something like this:

Pally 14/Fighter 6 (Kensei GreatSword)
with the following feats by level:
1 toughness
3 power attack
6 THF
9 improved critical
12 quicken
15 mental toughness/ weapon focus (fighter)
16 weapon specialization: slashing (fighter)
18 improved mental toughness/ ITHF (fighter)
20 toughness (fighter)/ or something else...dont know.

Mental Toughness, Improved Mental Toughness are meant for sp for healing.
Quicken for exceptional use (Epic?), so mobs dont interrupt your healing spells.

Pally 14 gives:
- Reconstruct spell. So you have 2 options: the SLA Reconstruct and the Spell Reconstruct, so you dont have to wait for too long betweeen each use.
- Optionally the "holy sword"
- Some repairing spells and buffs.
- You'll have more sp than a normal o full Pally due to Mental Toughness feats, and the use of quicken so nobody can stop a reconstruct even hitting you.
- KotC II or HotD II
- a few inmunities

Fighter 6 gives you:
- 4 Melee feats for free.
- Kensei I

I was thinking about Kensei I -> GreatSword due to being warforged of the Lord of the Blades.

Dont have any clue about gear...
>(



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Post by malbek Wed Jul 10, 2013 6:01 pm

Forget to mention the access of EDs...
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Post by Arrilos Wed Jul 10, 2013 11:09 pm

As of right now the iconics can not do ED's
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Post by Ibby Sun Jul 14, 2013 4:34 pm

Ibsis is doing about 300-800 with crits at 3000-4000. Of course, the dps is half as much as a twf build, and my twf builds get about 200-400, though, not having frenzy bonuses and high crit multiplier weapons, have only 1k~ crits. For an arti on the current enhancement system, those numbers don't sound off. Insightful Damage alone tends to add a whopping amount for certain builds.
Paladins can exceed barbarians on damage, for mobs they can smite. Add in that Fury of the Wild adrenaline multiplies, not adds, to smite damage, and it gets absurd.

But then, I haven't played in months, so whadda I know.
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Post by Ibby Sun Jul 14, 2013 4:41 pm

As far as the build goes: keep in mind that you're not limited on pres in the new system, other than to a total max of 6 pres + racial pre (total of 7).

So you can dabble in Kensai, Knight of the Chalice, and still pick up a defensive stance from either Defender pre.

Your dps should be firm, and between the defensive pre, wf, and your new repair spell selection, you should be quite survivable.

As far as the ideal blend, that's a bit trickier to figure out with the wide amount of blends possible now.

Make sure to glance at https://i.imgur.com/5xUbrDp.gif
And when you're done with that, glance at http://ddowiki.com/page/Enhancement_Alpha if you haven't already.

Other than that, you seem to be off to a good start.
Don't think about gear at all, the new level cap and expansion all but ensures new, more potent items coming along.
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Post by malbek Fri Aug 02, 2013 12:28 pm

Nice pic! the one with the cat!! ..

And by the way im going to change the build for a TWF ....ill post the build later.
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Post by Kerberosin Sat Sep 14, 2013 3:10 pm

Well I was reading my previous posts and I stated that Jugg Builds go 16 arti/4 pally/2 monk which of course is an error so 16 arti/ 2 pally/ 2 monk or 16 arti/ 2 ranger/ 2 monk. Which with the new enhancement line Battle Engineer plus Weapon attachment for warforged or bladeforged really pumps up the base damage. For example: I believe Great Sword Insanity has a base damage of 15.00, with Battle Engineer bump to weapon is 19.10, then with Weapon attachment in the Racial tree bumps it up to 22.5 for a minimum level of 15. So weapons later on will be very nice.
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Post by Ibby Sat Sep 14, 2013 3:28 pm

Pretty sure the Weapon Attachment from Battle Engineer tier 5 and from Bladeforged/Warforged racial doesn't stack. Let me know if you learn otherwise Smile
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Post by malbek Mon Oct 21, 2013 7:05 pm

Now that I'm really reading what I wrote ...looks like that I have no idea of what I've written about the juggernaut since it a different build.

Np, that happens sometimes...
So I'm making a new post about the Juggernaut i want to play...
=)
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